To help you build very complex grids, or to build the same grid quickly or repeatedly, you use blueprints in a Projector or a 3D Printer.Before pasting grids, you know to hover the ghost preview over an existing block to make it snap and align.Before copying grids, you consider that where you aim the crosshairs determines the pivot point for grid rotation after pasting.You enable Symmetry Mode to automatically place mirrored blocks along mirror planes.You understand that ownership and faction sharing settings determine who can use a functional block.You don't build excessively big as to not exceed your PCU limit.While building together with others on Multiplayer servers: When taking over an NPC ship, you hack unavailable (red) functional blocks by grinding them below the functional line and then re-welding them, which changes ownership to yourself.You know you can colorize and texturize blocks for better looks or camouflage.You understand the Life Support requirements of your crew and build long-range ships and vehicles accordingly.If the conveyor system is the defining feature of a new ship/base, build it first and design the ship/base around it. To transfer items, connect inventory ports together and build a Conveyor system with Sorters and Connectors.When a rover crashes on its back in gravity, you know to use pistons as jacks, or unwelded battery blocks as counterweight, or gyroscope overrides to roll it right-side-up again.With skilled use of gyroscopes, you can gently rotate a ship or drop pod that has thrust in only one direction and steer in any direction.On planetary-only ships, you know that downward atmospheric thusters can be substituted by the pull of gravity.You know that asymmetric thruster placement is allowed, because the game prevents tailspinning.On the other hand, you understand that asymmetric ships fly just as well. You know that the width influences whether you can place Cockpit blocks in the middle or not, and you understand that you cannot easily change the width later. You plan ahead whether the grid's width should be an odd or even number of blocks.Building off a landing gear provides stability, and it can be unlocked (or ground off) later in a controlled fashion. Or you drop an upright Landing Gear onto the ground as the first block of a mobile grid.Or start building a temporary cuboid frame, lay out functional blocks and hull inside, and when the vehicle is finished, you grind off the frame.On a planet, you build a static platform so you have a flat surface to work on.In Survival Mode, you use cheap, unwelded blocks as quick scaffolding.Tip: You can find definitions of words in the Glossary.Īn intermediate player has acquired skills such as: In singleplayer, you check the warnings to avoid performance issues. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |